Wheel of Time- The four Pillars
A character’s reputation score measures how famous (or infamous) they are. A character with high Reputation is known for their deeds and is recognized in many places, while a character with low reputation isn’t.
In general a high reputation score benefits a character. Those who recognize them are more likely to help him. However a high reputation score makes it difficult for the character to hide their identity, which can be a hindrance if someone is searching for them.
All player characters start with reputation scores dictated by their classes. As a character gains level’s their reputation increases automatically at a rate determined by their class. In addition, a character gains reputation by performing actions that attract attention. For instance, an act of dramatic heroism would automatically result in a gain of 1 point of reputation, unless it was secret or no witnesses were there to report it.
Actions that don’t measure up to this standard but still draw attention (such as escaping from the clutches of a Forsaken) can add to a character’s reputation. After performing such an act make a Charisma check (DC 20) with a +1 circumstance bonus for every 10 witnesses. On a success the character gains a point of reputation. (Acts of malice or evil can add to your reputation too. Reputation is an absolute number and doesn’t care if you’re known for good or for evil actions.)Table 3-1: Sample Reputation Scores
|0||Unknown||Laborer, apprentice, enlisted soldier|
|1-2||Known in home town||Low-ranking officer, important craftsman|
|3-5||Known in home region||Local lord, high ranking officer, successful gleeman|
|6-9||Known in home kingdom||Aes Sedai, Lord of the kingdom|
|10-14||Known in many kingdoms||Heir to ruler, high-ranking Aes Sedai|
|15-20||Known throughout the land||Ruler, famous military leader|
|+21||Known worldwide||Amyrlin Seat, false Dragon|
In general a character doesn’t get a choice in whether or not to use their reputation; it simply takes effect regardless of the player or character’s desires. When a character’s reputation can come into play make a Reputation check, roll 1d20 and at the result to your reputation score (if you have a score of 0 you cannot make the check). The DC depends on where your character is.
FAME AND INFAMY:
Most characters with a high reputation score are considered ‘famous’ meaning their reputation is a positive thing.
However, some characters are infamous, which results in different reactions on a successful Reputation check. As a general rule a character that has picked up at least half of his reputation for evil deeds, is considered infamous. Fame or infamy can also be attained with feats.
|Borderlands, Illian, Ebou Dar, Tear||30|
|Arad Doman, Tarabon||35|
|Aiel Waste, Atha’an Miere Islands||40|
|Modifiers to DC||DC|
|Character’s home town||-5|
RESULTS OF REPUTATION CHECKS:
A successful reputation check adds a modifier to certain skill checks shown in the following table.
Bluff: Any bluff attempt made to hide your identity automatically receives a -5 penalty. Diplomacy: No special rules.
Disguise: The penalty only applies to checks made after a successful Reputation check. It’s harder to hide yourself once people know your there.
Intimidate: No special rules.
Perform: No special rules.
FOLLOWERS: In addition to the normal benefits of a high Reputation score, a character can use her reputation to attract followers to her cause. These may be troops, minions, personal servants, accomplices, trainees, acolytes, etc.
Beginning at 10th level and at each level there after a player may make a special Reputation check (DC 25) to see if she attracts one or more followers to her cause (this isn’t mandatory and can be omitted if the player chooses). If the roll succeeds the hero attracts a number of followers, who find the character over the next few weeks. If the roll fails the hero cannot try until his next level.
The total level of a hero’s followers cannot exceed her reputation score. (For the purpose of this total NPC levels count as ½ a level). No single character may start with a level greater than ½ the characters reputation score rounded down.
A character may continue to attempt to attract followers once every level after 10th. The rolls, if successful, may be used to replenished lost followers (one who have died or left the characters service). Followers remain loyal to a character unless treated with extreme abuse or neglect.