Wheel of Time- The four Pillars
This section describes each new skill that is not in covered under the Pathfinder system, including uses and typical modifiers. Skills can be used for purposes other than what is listed here at the GM’s discretion.
The format for skill descriptions is as follows.
SKILL NAME (KEY ABILITY)
Trained Only; Armor Check Penalty; Class Only
Check: What you can do with a successful skill check. , how much time is required for a single check, and some sample DC’s for the check.
Retry: Any conditions that apply to successive attempts to use the skill successfully. If this paragraph isn’t present the skill can be retried without any difference from the first attempt.
Special: Any special notes that apply, such as rules regarding untrained use or if there is a synergy bonus for other skills.
The only skill to be removed is Spellcraft, which has been replaced by Weavesight. Other skills such as Knowledge (religion) have limited use in the setting.